Friday, May 20, 2011

design process

I was trying my best to make the special form of the roof structure but it was not really easy by hand. I created a single plain and move the points around it. But the basic form was inspired by the initial form of the roof in the design.

This design will make the air flow naturally and protect people from rain as well as the sunlight.
It will provide a shelter for people.

However, the design is a bit boring at the moment. Let's make it interesting.




















Other than this abstract roof structure, I will try to make more simple structure.




Design process

As a final step, change the form of two columns in the middle to put the ramp between them.
The incline angle should be really low for people to walk upstairs easily.





















I copied a few of them to create the row of wave form.

It also surround the slab on the second level of the building.



























Now I have a real form of the supporting column. I will use this as left part of the building which supports the floor slab as well as the ramp for people to walk up the level.


















Now I have one supporting beam. As it is in subsurf mode, very smooth structure has been created. I will make it back to normal so that it looks like a real support.

and then , I will copy several of them to make the form like a real wave shape.



















I extend the line by pressing e button and create some surfaces.
After this step, I will make the thickness for these supporting beams.























After selecting them, I separated them with p button.

Now I have a single line which has several points on it !

How can I make the form...




























To create a new form of the wave form, I tried to get one line out of the original form.

As I am going to make the structure as support beams, I only need to get a single line to create the form. I will try to duplicate them and move them to create the new form.

Wednesday, May 18, 2011

process until final design


The form of the original building




























Week 11






- Change the size of structure (especially heights)






- Put the thickness onto the walls and floors.






- Rough ideas of proper pathways, considering the moving path of pedestrian, using particle movements






- Develop the site






- Create the floor plans with using grease pencil.






- Decide open spaces and dark spaces.











Week 12






- Developing the concept ‘Dynamic movement’ by creating more lights and shadows.






(more animations of fluid, wave trial)






- Divide the commercial spaces into several layers.






- Interactions between three different spaces.






(space allocation)






- Prototype model











Week 13






- Finalise the design






- Different lightings






- Fly through animation











Week 14






- Proper floor plans, sections & elevations






- Final prototype model






Week 15






- Make presentations






- A1 panel, powerpoints












Wednesday, May 4, 2011

design process




















some of the rendering view of the design.















































































































View on the site with city background.






















The folie in the site, to the city view.





































process of design


When these three wave forms are stuck together, it actually shows the real dynamic form.
As the dynamic movement is my initial design concept, it was really successful to create that characteristic senses in this design.



















I got the water fall form out of the trial, which will be another roof of my design.
It is very high so it can be the commercial space for several shops of food court or it can be used for some other commercial community.




















To develop this water fall shape, I actually dropped the fluid on the top of the cliff.
To get the form of the waterfall, I actually convert the fluid and get the form which I want.





















It was not actually dynamic, so I convert the form of the roof and take out the forms which I want, and change them by editing the points. Copy and paste points if I need, and create the face between them. Also, I created some openings for the sunlights as well as changing the form more smooth by using the smoothsurf.

It actually does not look like the roof, but it has really characteristic forms to represent the dynamic movement and people will actually enjoy being inside.

The walls look like the water fall from the mountain. I want to develop more to continue on this concept of making water falls.





















So I dropped the fluid on the roof, to see the shape when it dropped on the roof.
It actually forms the natural wall shape when it is dropped.




















For the roof, I also used the roof from the original folie.
I actually tried to make it fluid shape same as the first wall trial, but it did not really work properly as I could not see any differences.


















I took out the walls separate and tried to render itself to see the actual view of the dynamic movement of the walls and it actually look really really great.




















The wave form actually came out from the particle trial as I could not make a good and long wave form out of the fluid from the folie.

I picked some lines from the hair of the particle trial and made faces onto them.

And then, I tried to make holes on the faces.
It came out really good and dynamic form of the walls. they are very dynamic itself and also, the sunlights go through the walls and make really dynamic shadows.




















For the second trial, I changed the actual folie wall into fluid to see how they change.
It actually having a good wave form after I change them into fluid.
Let me try to develop this form



















I actually tried the wave trial onto my folie to see how they interpret each other.
It actually does not work properly to see the wave form from the folie.



















The initial idea of my design is from the concept of my previous folie design.
It begins with the form of the front wall which shows the dynamic movement.





















The particle trial


These three effects are not very different but I could see a small amount of difference when I increased the amount to more than 2000. They are differences in the way they let the particles out.


The volume effect
















Vertex effect
















Face effect.
















Magnetic trial
















The vortex effect




















The halo texture, hair


















The space fight.



The random effect.



The vertex trial.


The magnetic trial. It pushes the particle and pulls the particle.


The harmonic trial


The particle trials showing bomb effect. It's blowing up !
The speed of the bomb depends on the value of the normal.



map of the brisbane

This animation shows the people's movement through the design.


The animation of the brisbane city movement.
It took long long time to render...



The dynamic movement of the people in the city.



















Put the green movement onto the map


by doing the contour topomap by blender, the tutorial group finally created a brisbane map in the blender

Tutorial 5

hurray ~ I created something interesting by cutting the middle of the wave form and create the faces between the points. It just look like my previous folie which means it contains the concept of my previous work and also, the form of the roof is much more dynamic and natural.















Now, I got a wave form which is nearly same as the last trial, but I will try to convert them and get whatever points or the lines I want and create the face between them. Or I can make whatever the shape I want by cut and paste the points and make the face between them after I actually create the wave form from the fluid trial.
















To be more serious, I really want to get the wave form for the roof of my new design, so I separated the roof from the old folie design and drop the sphere on the top of it.
















This scene looks more natural that the floor and the stairs worked really good in this stage, I can see the wave flowing down on the floor and the stairs.
















As usual, the blender fluid did not work properly. It went through the roof of the folie. I was expecting more like water fall from the cliff.... However, I get one wave form from the side of the folie, the fluid naturally flows downwards through the wall. I might get the interesting form out of it !
















More trials !
This time, I tried to drop the red fluid on the top of the folie to create more interesting form of wave.

















When it is seen from the front view, I can see clear shape of wave,

However, it is obviously seen that the fluid does not work properly as it changes its direction before it actually hits the wall but I still got the form of the wave out of this trial !
















The direction of the wave was set same as the folie wall. Now I see I can replace the wave forms instead of the old boring walls.
















Firstly, I tried my previous folie in the fluid trial, to see how they are interacted with.
















My design process begins with the original folie wall, which has an idea of dynamic movement.
If I put the wave-form in the wall, these walls will be more dynamic !

Tuesday, April 26, 2011

tutorial 4





final topomap

Render view of my topo process. It will be awesome when our works are put together.




















After using the new techniques, I had much faster process & finally finished it !

















blender trial, force field.
Delete every thing other than the form of the hair that I got just then.
Now I have a beautiful form !
















Now I have the surface of the form.
press ctrl + P so separate those three lines.
















I picked three lines out of the hair to create a form.
Now, press f to create the face between the lines.
















Now I have all the points for the hair.
I can choose any lines from this hair to create my special form of the hair.

















Change the steps to 7, render to 9 and click b-spline.
These effects makes the hair really curvy to have a smooth surface of the form.
and then, click the convert button













Now we got the hair on the screen, the hair goes longer when the life of the particle goes bigger and the quantity of hair is controlled by the amount of the particle. As we cannot actually see the form of the hair if there are too many hairs, it's better to have just a few hairs.
















Now change the particle in the cube into hair.









Now we got some forms of the particle moving around the spherical force field.
















change the empty into spherical and make the force negative to pull the particles towards the empty.


















create the empty somewhere near the cube to make the sphere force field

















See the particle is coming out of the cube.
















change normal to 4 or more to make the particle coming out of the cube.















For the trial of force field, change the cube into the particle section by pressing particle button.














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