final topomap
Render view of my topo process. It will be awesome when our works are put together.
After using the new techniques, I had much faster process & finally finished it !
blender trial, force field.
Delete every thing other than the form of the hair that I got just then.
Now I have a beautiful form !
Now I have the surface of the form.
press ctrl + P so separate those three lines.
I picked three lines out of the hair to create a form.
Now, press f to create the face between the lines.
Now I have all the points for the hair.
I can choose any lines from this hair to create my special form of the hair.
Change the steps to 7, render to 9 and click b-spline.
These effects makes the hair really curvy to have a smooth surface of the form.
and then, click the convert button
Now we got the hair on the screen, the hair goes longer when the life of the particle goes bigger and the quantity of hair is controlled by the amount of the particle. As we cannot actually see the form of the hair if there are too many hairs, it's better to have just a few hairs.
Now change the particle in the cube into hair.
Now we got some forms of the particle moving around the spherical force field.
change the empty into spherical and make the force negative to pull the particles towards the empty.
create the empty somewhere near the cube to make the sphere force field
See the particle is coming out of the cube.
change normal to 4 or more to make the particle coming out of the cube.
For the trial of force field, change the cube into the particle section by pressing particle button.
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